Class FleetUtilization
- All Implemented Interfaces:
Serializable
,Cloneable
Current status of fleet utilization, including the number of game and player sessions being hosted.
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionclone()
boolean
Number of active game sessions currently being hosted on fleet game servers.Number of active player sessions currently being hosted on fleet game servers.Unique identifier for a fleet.Maximum players allowed across all game sessions currently hosted in the fleet.int
hashCode()
void
setActiveGameSessionCount
(Integer activeGameSessionCount) Number of active game sessions currently being hosted on fleet game servers.void
setCurrentPlayerSessionCount
(Integer currentPlayerSessionCount) Number of active player sessions currently being hosted on fleet game servers.void
setFleetId
(String fleetId) Unique identifier for a fleet.void
setMaximumPlayerSessionCount
(Integer maximumPlayerSessionCount) Maximum players allowed across all game sessions currently hosted in the fleet.toString()
Returns a string representation of this object; useful for testing and debugging.withActiveGameSessionCount
(Integer activeGameSessionCount) Number of active game sessions currently being hosted on fleet game servers.withCurrentPlayerSessionCount
(Integer currentPlayerSessionCount) Number of active player sessions currently being hosted on fleet game servers.withFleetId
(String fleetId) Unique identifier for a fleet.withMaximumPlayerSessionCount
(Integer maximumPlayerSessionCount) Maximum players allowed across all game sessions currently hosted in the fleet.
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Constructor Details
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FleetUtilization
public FleetUtilization()
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Method Details
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setFleetId
Unique identifier for a fleet.
- Parameters:
fleetId
- Unique identifier for a fleet.
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getFleetId
Unique identifier for a fleet.
- Returns:
- Unique identifier for a fleet.
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withFleetId
Unique identifier for a fleet.
- Parameters:
fleetId
- Unique identifier for a fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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setActiveGameSessionCount
Number of active game sessions currently being hosted on fleet game servers.
- Parameters:
activeGameSessionCount
- Number of active game sessions currently being hosted on fleet game servers.
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getActiveGameSessionCount
Number of active game sessions currently being hosted on fleet game servers.
- Returns:
- Number of active game sessions currently being hosted on fleet game servers.
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withActiveGameSessionCount
Number of active game sessions currently being hosted on fleet game servers.
- Parameters:
activeGameSessionCount
- Number of active game sessions currently being hosted on fleet game servers.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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setCurrentPlayerSessionCount
Number of active player sessions currently being hosted on fleet game servers.
- Parameters:
currentPlayerSessionCount
- Number of active player sessions currently being hosted on fleet game servers.
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getCurrentPlayerSessionCount
Number of active player sessions currently being hosted on fleet game servers.
- Returns:
- Number of active player sessions currently being hosted on fleet game servers.
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withCurrentPlayerSessionCount
Number of active player sessions currently being hosted on fleet game servers.
- Parameters:
currentPlayerSessionCount
- Number of active player sessions currently being hosted on fleet game servers.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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setMaximumPlayerSessionCount
Maximum players allowed across all game sessions currently hosted in the fleet.
- Parameters:
maximumPlayerSessionCount
- Maximum players allowed across all game sessions currently hosted in the fleet.
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getMaximumPlayerSessionCount
Maximum players allowed across all game sessions currently hosted in the fleet.
- Returns:
- Maximum players allowed across all game sessions currently hosted in the fleet.
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withMaximumPlayerSessionCount
Maximum players allowed across all game sessions currently hosted in the fleet.
- Parameters:
maximumPlayerSessionCount
- Maximum players allowed across all game sessions currently hosted in the fleet.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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toString
Returns a string representation of this object; useful for testing and debugging. -
equals
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hashCode
public int hashCode() -
clone
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